Though players cannot use a rune or jewelry which is not of their class, they can socket it in an item to gain the benefit of its magical and possible stat-raising properties.Įvery character in Sacred has a different set of skills that are available to them. Once imbued players can remove one rune or piece of jewelry from it, but all other items in the slots are lost when they do this. If players take an item with a number of "slots," indicated by small boxes in the inventory screen, they will be able to imbue it by taking it to a blacksmith and then using either jewellery, a rune, skeleton skull or one of the blacksmith's techniques on it up to as many times as there are slots in it. Some items also can be imbued with better stats. Unique items are usually individually better than set items. However, this is not to say that unique items are inferior to set items. Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought-after in multiplayer games.
The names of items are in five different colors, (white, blue, yellow, brown, green) which represent different quality classes of equipment: Only one horse may be owned at a time, and the horse can be damaged and killed. These saddles increase the speed, defense, and damage done by the horse. If the player owns a horse several different types of saddles can be bought to be used on it. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used. There are no mana-heal potions in Sacred, because mana is not a feature of the game. There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once players kill them, and "Potions of Concentration", which regenerate players' combo attacks so they can be used faster. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim. Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves.), dead monsters or " magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Runes may be traded and used for crafting. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. To increase these skill levels, characters must find runes that correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points.
Throughout the game, the characters all receive different sub-quests.Įach character class is also restricted to a certain set of items, and has a different set of skills.
The Dark Elf starts on a cliff with a Wood Elf companion. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church.
The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold.Įach character begins in a different part of the area around a town in Ancaria (the continent that Sacred takes place within), and with a different starting quest. Upon beginning the game, players are given a choice to start with one of six different character types: Gladiator, Dark Elf, Wood Elf, Vampiress, Battle-Mage and Seraphim.