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This is a change to a 2020.2.0a9 change, not seen in any released version, and will not be mentioned in final notes.
Graphics: Fixed a Vulkan crash when target framerate was set too high.
Graphics: Fixed a crash when loading assetbundle texture with out-of-bound mipmap bias value in DX12. This has already been backported to older releases and will not be mentioned in final notes. GI: TextureImporter now chooses the ETC2 format instead of PVRTC for directional lightmaps by default when build target is iOS. This is a change to a 2020.2.0 change, not seen in any released version, and will not be mentioned in final notes.
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This is a change to a 2020.2.0b7 change, not seen in any released version, and will not be mentioned in final notes.Įditor: Fixed an issue where the Unity Download Assistant on Windows did not correctly displays progress as a positive percentage.Įditor: Fixed an issue where the Unity Download Assistant on Windows did not correctly prompts for the download and install path.Įditor: Fixed an issue with Cancelling Display Dialog error when switching active input handling setting.Įditor: Fixed loss of raw input when changing focus in playmode, this primarily effected mouse axis and was not a problem in an undocked gameview. This is a change to a 2020.2.0a21 change, not seen in any released version, and will not be mentioned in final notes.Įditor: Fixed an issue where the bundle identifier could not be set in the generated Xcode project for iOS.
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New 2020.2.0b14 Entries since 2020.2.0b13 FixesĪndroid: Disabled Optimized Frame Pacing on Android 4.4-5.1 to fix crash/freeze.Īndroid: Fixed a super-slow playback of video issue in asset bundles on Android.Īsset Pipeline: Fixed for bug where the main object would change after renaming a native asset.Įditor: Fixed an error in player settings caused by switching platforms.Įditor: Fixed an issue where assembly reloading happened more than once when switching to the Unity Editor from another app or between Unity Editor windows.Įditor: fixed an issue where mouse dragging on macOS would impact editor performance. XR: EarlyUpdate.XRUpdate spikes inconsistently
FIATECUSCAN 3.4.1 %2B CRACK%3A FULL VERSION SOFTWARE DOWNLOAD UPDATE
Window Management: Crash on - when closing "Unity Editor Update Check" window on a new project Window Management: Pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening WebGL: WebGL build always fails and throws a FileNotFoundException Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked Shader System: 'TLS Allocator' errors and Allocation logs are continuously thrown after cancelling a build in progress Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service This is a change to a 2020.2.0b14 change, not seen in any released version, and will not be mentioned in final notes. Me and the ADB team will look into creating a test which can catch this type of breakage. Scripting: This one line fix should be added to the 2020.2/staging changes of the fix for 1288026 to make it complete. Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Project Browser: Icon size slider is missing in Project Browser in One Column Layout Profiling: Once paused, the Profiler does not resume recording when profiling WebGL player Linux: Linux Editor tooltip shows up in the window switcher as a separate window Linux: Linux Editor crashes at "gtk_fixed_put" when opening a project Linux: Lego Microgame crashes the Linux Editor at "ScanFilter::Merge" when selecting a WebGL build location Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked
IMGUI: Memory leak when continuously triggering repaint on a custom Editor window which redraws meshes on every repaint Graphics: Fixed bad sort operation that was causing random crashes during lightmap baking on OSX. Global Illumination: BugReporter doesn't get invoked when the project crashes
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Android: Fixed issue when accessing streamable assets time is increased due to incorrect compression settingsĪsset Importers: Importing an fbx model is noticeably slower when the model contains AnimationsĪsset Pipeline: Project Startup time slow due to unmatched Custom DependenciesĪudio: Editor is preventing Mac OS from entering sleep mode automatically